When her mother is murdered, sixteen-year-old Emlin throws herself into saving the struggling glassworks, the only place she's ever called home. Glassmaking is a sacred art on Kural Island, and like her mother, Emlin is an artist, gifted by the Dragon god.
While she struggles to save her home, the ruler of a neighboring island schemes to claim the throne of Kural. As war looms, Emlin becomes entangled with a charismatic scholar, Addy, who has a suspiciously strong interest in getting into Kural's palace. Meanwhile the ruling family demands she make a fake Dragonblade to protect them from the invader. In exchange, they will save the glassworks. Emlin is desperate, but conflicted on committing such heresy in the sacred art of glassmaking. What's more, her mother's killer is still out there. Will Emlin be next?